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Crown Harbor

An isometric game about a coastal settlement, production chains and exploring land and sea.

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Crown Harbor: starting settlement and building panel in the First Harbor scenario.

01 /

Motivation

Crown Harbor is my original game idea and an experiment with game mechanics. In an isometric coastal settlement, players organise production and deliveries, expand the port and explore land and sea.

02 /

Product and my contribution

I built the website in Astro and the game on a custom JavaScript engine with Canvas 2D. Progress is saved locally and transferred through JSON files. The same game screen serves the website and portable HTML5 package.

03 /

Technical decisions

Production chains show goods being produced, transported, stored and consumed. I prioritise readable relationships over realism.

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